Five firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars. All 27 collectibles routed so none are missed.
Hellraiser Revival All Collectibles: 27 Locations in Missable Order
Clive Barker's Hellraiser: Revival has 27 trophy-tracked collectibles — 5 firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars — and all 27 are missable, because the game has no chapter select and no free roam after the ending. Grab or buy each one the first time its objective appears, and spread your eight manual saves so a closing Labyrinth wall never costs you a Pillar. The route table runs all 27 in objective order, then the category tables, numpad cabinets and shop-gated recipes follow.
| Category | Count | Unlocks | Severity |
|---|---|---|---|
| Firearms | 5 | Guns, Lots of Guns | Medium |
| Crafting recipes | 12 | Librarian, plus Artificer | Medium |
| Pain Pillars | 5 | There Are No Limits | Critical |
| Suffering Pillars | 5 | Pain And Pleasure, Indivisible | Critical |
PowerPyx's collectible guide and GameTrek's list both report that 5/12/5/5 split. Notes are lore only and count toward nothing; inventory and attachment upgrades sit outside the 27.
Why every one of these is missable
PowerPyx's trophy roadmap is blunt about it: no chapter select and no free roam after the story, so reaching an earlier area means reloading a manual save. It counts 20 missable trophies, 8 manual save slots plus two rotating autosaves per playthrough, and confirms difficulty never blocks trophies — one Easy run covers everything.
Labyrinth sections close walls behind you: a Pillar you walk past is gone until you reload. Save at each Labyrinth entry and before any side corridor.
As of October 12, 2026 — four days after launch — both Zora coin trophies are still flagged bugged on PS5 and no public patch notes exist. Saber's FAQ says only that it expects "to release some patches", with no plans for future DLC or content updates.
Official source: Saber Interactive — Clive Barker's Hellraiser: Revival FAQ
Route order: what to grab at each objective
Objective names are what the in-game Objectives menu shows.
| Objective | Grab here | Severity |
|---|---|---|
| Free Yourself | Bandage recipe | Story |
| Sneak Past Bruno | Keypad 0199 / 9901 |
High |
| Outrun the Chatterer | Pistol + Pistol Ammo recipe, keypad 9891 |
Story |
| First Zora shop | Medkit, Lockpick, Basic Repair Kit, coin trophies | Critical |
| Find a Way Out of the Graveyard | Shotgun, keypad 9606, Pistol mag release |
High |
| Free Sunny's Soul | Pain 1, Suffering 1, Suffering 2 | Critical |
| Open the Gate to Charlotte | Advanced Repair Kit, 12-Gauge Ammo | Medium |
| Find a Statue's Missing Part | SMG in the mansion safe, keypad 1966 |
High |
| Find a Way to Exit the Mansion | 9mm SMG Ammo recipe | Medium |
| Complete the Second Statue | Revolver, 300 coins | Medium |
| Complete the Final Statue | Bear Trap, Fuel Can | Medium |
| Give Charlotte's Heart to Sunny | Suffering 3, Pain 2 | Critical |
| Hunt Marlowe / Voyeur Room | Assault Rifle 450, .357 Ammo, keypad 1952 |
Critical |
| Exit the Labyrinth | Suffering 4, Pain 3 | Critical |
| Get to Marlowe | 7.62 Ammo (finishes Librarian), keypad 1923 |
Critical |
| Give the Sister of Mercy's Heart to Sunny | Pain 4, past the save point | Critical |
| Hunt Marlowe (after the Sister) | Suffering 5, keypad 1362 |
Critical |
| Reclaim the Genesis from Bruno | Pain 5, keypad 8571 |
Critical |
| Hunt Marlowe (final) | Keypad 2342 |
Critical |
Run it beside the walkthrough hub, the Scarlet Church and graveyard walkthrough and the Labyrinth walkthrough.
All 5 firearms
| Firearm | Where | Cost |
|---|---|---|
| Pistol | Story: after the flashlight and the power reset | Automatic |
| Shotgun | On the body beside you after the graveyard drop | Free |
| SMG | Mansion upper-floor safe — discs Left, Top, Top, Top, Top |
Free |
| Revolver | Zora's second shop, after the Statue's Head | 300 coins |
| Assault Rifle | Zora's third shop | 450 coins |
The Assault Rifle is the one people leave behind: PowerPyx says you can defer it, but buying now and stashing it costs less than coming back. Slot rules and melee durability live in all guns, attachments and melee durability.
All 12 crafting recipes
Two arrive free; the other ten are bought from Zora as her stock opens. Prices and materials are PowerPyx's recorded values.
| Recipe | Source | Price | Materials |
|---|---|---|---|
| Bandage | Automatic | — | 3 Cloth + 1 Chemicals |
| Pistol Ammo | Automatic with the Pistol | — | 3 Scraps + 2 Gunpowder |
| Medkit | Zora 1 | 200 | 2 Cloth + 4 Herbs + 1 Chemicals |
| Lockpick | Zora 1 | 120 | 3 Scraps + 3 Coils |
| Basic Repair Kit | Zora 1 | 120 | 1 Scraps + 1 Cloth + 2 Coils |
| Advanced Repair Kit | Zora 2 | 180 | 2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils |
| 12-Gauge Ammo | Zora 2 | 220 | 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals |
| 9mm SMG Ammo | Zora 2, after the Statue's Hand | 140 | 2 Scraps + 3 Gunpowder + 2 Coils |
| Bear Trap | Zora 2, after the Statue's Tongue | 120 | 3 Scraps + 2 Coils |
| Fuel Can | Zora 2, after the Statue's Tongue | 180 | 2 Scraps + 3 Chemicals |
| .357 Revolver Ammo | Zora 3 | 180 | 2 Scraps + 4 Gunpowder + 1 Chemicals |
| 7.62 Rifle Ammo | Zora 3, after the Labyrinth | 200 | 4 Scraps + 4 Gunpowder |
Drops are random, the pool is finite and Zora sells none of it. Craft each recipe once for Artificer and stop — nothing tracks what you have already made, so keep your own checklist.
Librarian pops on the 7.62 purchase, the last recipe in the game. Artificer still requires building all 12 items; where that Suffering meter goes is on Genesis Configuration powers.
Zora's first stop sits about an hour in. PowerPyx flags What're Ya Buyin? (666+ spent) and What're Ya Sellin? (999+ earned) as bugged on PS5 — the tracker stops counting after that shop, and a reader reports it frozen at 120/999. Save left of Zora, sell everything, buy everything, resell via Buyback, reload until both pop.
Pain Pillars and Suffering Pillars
Pain Pillars raise health, Suffering Pillars raise the meter that powers the Genesis Configuration. Both sets are the riskiest collectibles in the game.
| Pain Pillar | Objective | Where |
|---|---|---|
| 1 | Free Sunny's Soul | Right at the bloody-hole intersection after the first diamond hallway |
| 2 | Give Charlotte's Heart to Sunny | Past the wall spikes: left to the dead end, back through, right |
| 3 | Exit the Labyrinth | Moving-staircase room: align both Cubes, fire the wall pillar |
| 4 | Give the Sister of Mercy's Heart to Sunny | Main path right after the boss |
| 5 | Reclaim the Genesis from Bruno | Behind the painted-door spot puzzle |
| Suffering Pillar | Objective | Where |
|---|---|---|
| 1 | Free Sunny's Soul | Left at the red-light intersection after the spike-wall run |
| 2 | Free Sunny's Soul | Turn around at the arches; the blue-flame arch means you went too far |
| 3 | Give Charlotte's Heart to Sunny | Straight off the path after the save point entering the Labyrinth |
| 4 | Exit the Labyrinth | Third octagonal section — spin sections two and three first |
| 5 | Hunt Marlowe | Leviathan-beam arena: shoot the flame right, move the block |
PowerPyx has seen the five-Pillar trophy pop as early as Pain 4 — activate all five anyway. The Suffering 5 arena has no checkpoint: a death in the beam returns you to the manual save.
Numpad locks: every code for Codebreaker
Codebreaker needs only 5 numpad unlocks, but PowerPyx documents nine cabinets — all missable, all holding supplies, coins or ammo; every code is read off the environment.
| Code | Where | Loot or code source |
|---|---|---|
0199 / 9901 |
Hallway cabinet after sneaking past Bruno | Supplies; plaques by two paintings |
9891 |
After the bookshelf room | Supplies; code tattooed on the body in the tub |
9606 |
Safe, south-east graveyard house | Pistol mag release |
1966 |
Mansion top-floor south-east cabinet | Supplies; painting date + 300 |
1952 |
Corner from the Voyeur Ticket table | Supplies; digits in nearby pictures |
1923 |
Room right after the puzzle-box door | Revolver hollowpoint rounds |
1362 |
Dead end south of the fourth shop | Rifle handguard + inventory upgrade |
8571 |
After the spinning trap sweeps through | Revolver overpressure ammo |
2342 |
Cabinet in the ladder room | Supplies |

Save-slot behaviour and the Hellraiser-only restriction are on difficulty and saving; the full achievements list covers what these 27 feed.
Frequently Asked Questions
How many collectibles does Hellraiser: Revival have?
27 that count toward trophies: 5 firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars.
Can I get all 27 in one playthrough?
Yes — one playthrough covers the full set and both endings, provided you use the eight manual saves.
Which difficulty is best for collecting?
Any. Difficulty does not affect trophies, the first three modes switch any time, and only Hellraiser is locked to a new game.
Related
- Hellraiser: Revival Walkthrough Hub: Every Chapter in Order
- Hellraiser: Revival Achievements: All 69 Steam and 44 Console List
- Genesis Configuration Powers: Telekinesis, Hellchains and Suffering
- Hellraiser: Revival Beginner Tips: 12 Things to Know First
- Hellraiser: Revival Prologue Walkthrough: First Box Puzzle and Escape
More Clive Barker's Hellraiser: Revival Guides
Butterball, Chatterer, Deep Throat and new Cenobites like the Child, Cabalist and Fallen. Every Hellraiser: Revival Cenobite explained.
Aidan Lynch (Xalavier Nelson Jr.), Sunny (Leader Looi) and Pinhead (Doug Bradley) lead the cast. Every confirmed character and performer.
Easy, Normal, Hard and Hellraiser modes change enemies, loot and saving. Hard removes autosave; Hellraiser burns limited Save Tokens.
Bugged PS5 shop trophies, Hellraiser-mode save problems and collector's-edition delays. Every known launch issue and the workarounds.
The Labyrinth holds Pain and Suffering Pillars you can never return to. Route through Field of Souls, the heart hunt and the finale unmissed.
Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.
Metacritic lists PS5 69, PC 75 and Xbox 71; OpenCritic sits near 61% recommend. See every platform score and what drives the split.
Doug Bradley voices Pinhead again in Hellraiser: Revival. His role, the new form, and how the game fits Hellraiser franchise canon.
