Hellraiser: Revival Collectibles: 27 Missable Locations

Five firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars. All 27 collectibles routed so none are missed.

Last Updated: 2026-10-12

Hellraiser Revival All Collectibles: 27 Locations in Missable Order

Clive Barker's Hellraiser: Revival has 27 trophy-tracked collectibles — 5 firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars — and all 27 are missable, because the game has no chapter select and no free roam after the ending. Grab or buy each one the first time its objective appears, and spread your eight manual saves so a closing Labyrinth wall never costs you a Pillar. The route table runs all 27 in objective order, then the category tables, numpad cabinets and shop-gated recipes follow.

Category Count Unlocks Severity
Firearms 5 Guns, Lots of Guns Medium
Crafting recipes 12 Librarian, plus Artificer Medium
Pain Pillars 5 There Are No Limits Critical
Suffering Pillars 5 Pain And Pleasure, Indivisible Critical

PowerPyx's collectible guide and GameTrek's list both report that 5/12/5/5 split. Notes are lore only and count toward nothing; inventory and attachment upgrades sit outside the 27.

Why every one of these is missable

PowerPyx's trophy roadmap is blunt about it: no chapter select and no free roam after the story, so reaching an earlier area means reloading a manual save. It counts 20 missable trophies, 8 manual save slots plus two rotating autosaves per playthrough, and confirms difficulty never blocks trophies — one Easy run covers everything.

Save before every Labyrinth branch

Labyrinth sections close walls behind you: a Pillar you walk past is gone until you reload. Save at each Labyrinth entry and before any side corridor.

As of October 12, 2026 — four days after launch — both Zora coin trophies are still flagged bugged on PS5 and no public patch notes exist. Saber's FAQ says only that it expects "to release some patches", with no plans for future DLC or content updates.

Official source: Saber Interactive — Clive Barker's Hellraiser: Revival FAQ

Route order: what to grab at each objective

Objective names are what the in-game Objectives menu shows.

Objective Grab here Severity
Free Yourself Bandage recipe Story
Sneak Past Bruno Keypad 0199 / 9901 High
Outrun the Chatterer Pistol + Pistol Ammo recipe, keypad 9891 Story
First Zora shop Medkit, Lockpick, Basic Repair Kit, coin trophies Critical
Find a Way Out of the Graveyard Shotgun, keypad 9606, Pistol mag release High
Free Sunny's Soul Pain 1, Suffering 1, Suffering 2 Critical
Open the Gate to Charlotte Advanced Repair Kit, 12-Gauge Ammo Medium
Find a Statue's Missing Part SMG in the mansion safe, keypad 1966 High
Find a Way to Exit the Mansion 9mm SMG Ammo recipe Medium
Complete the Second Statue Revolver, 300 coins Medium
Complete the Final Statue Bear Trap, Fuel Can Medium
Give Charlotte's Heart to Sunny Suffering 3, Pain 2 Critical
Hunt Marlowe / Voyeur Room Assault Rifle 450, .357 Ammo, keypad 1952 Critical
Exit the Labyrinth Suffering 4, Pain 3 Critical
Get to Marlowe 7.62 Ammo (finishes Librarian), keypad 1923 Critical
Give the Sister of Mercy's Heart to Sunny Pain 4, past the save point Critical
Hunt Marlowe (after the Sister) Suffering 5, keypad 1362 Critical
Reclaim the Genesis from Bruno Pain 5, keypad 8571 Critical
Hunt Marlowe (final) Keypad 2342 Critical

Run it beside the walkthrough hub, the Scarlet Church and graveyard walkthrough and the Labyrinth walkthrough.

All 5 firearms

Firearm Where Cost
Pistol Story: after the flashlight and the power reset Automatic
Shotgun On the body beside you after the graveyard drop Free
SMG Mansion upper-floor safe — discs Left, Top, Top, Top, Top Free
Revolver Zora's second shop, after the Statue's Head 300 coins
Assault Rifle Zora's third shop 450 coins

The Assault Rifle is the one people leave behind: PowerPyx says you can defer it, but buying now and stashing it costs less than coming back. Slot rules and melee durability live in all guns, attachments and melee durability.

All 12 crafting recipes

Two arrive free; the other ten are bought from Zora as her stock opens. Prices and materials are PowerPyx's recorded values.

Recipe Source Price Materials
Bandage Automatic — 3 Cloth + 1 Chemicals
Pistol Ammo Automatic with the Pistol — 3 Scraps + 2 Gunpowder
Medkit Zora 1 200 2 Cloth + 4 Herbs + 1 Chemicals
Lockpick Zora 1 120 3 Scraps + 3 Coils
Basic Repair Kit Zora 1 120 1 Scraps + 1 Cloth + 2 Coils
Advanced Repair Kit Zora 2 180 2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils
12-Gauge Ammo Zora 2 220 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals
9mm SMG Ammo Zora 2, after the Statue's Hand 140 2 Scraps + 3 Gunpowder + 2 Coils
Bear Trap Zora 2, after the Statue's Tongue 120 3 Scraps + 2 Coils
Fuel Can Zora 2, after the Statue's Tongue 180 2 Scraps + 3 Chemicals
.357 Revolver Ammo Zora 3 180 2 Scraps + 4 Gunpowder + 1 Chemicals
7.62 Rifle Ammo Zora 3, after the Labyrinth 200 4 Scraps + 4 Gunpowder
Materials never respawn

Drops are random, the pool is finite and Zora sells none of it. Craft each recipe once for Artificer and stop — nothing tracks what you have already made, so keep your own checklist.

Librarian pops on the 7.62 purchase, the last recipe in the game. Artificer still requires building all 12 items; where that Suffering meter goes is on Genesis Configuration powers.

Do the buy/sell trophies at shop one

Zora's first stop sits about an hour in. PowerPyx flags What're Ya Buyin? (666+ spent) and What're Ya Sellin? (999+ earned) as bugged on PS5 — the tracker stops counting after that shop, and a reader reports it frozen at 120/999. Save left of Zora, sell everything, buy everything, resell via Buyback, reload until both pop.

Pain Pillars and Suffering Pillars

Pain Pillars raise health, Suffering Pillars raise the meter that powers the Genesis Configuration. Both sets are the riskiest collectibles in the game.

Pain Pillar Objective Where
1 Free Sunny's Soul Right at the bloody-hole intersection after the first diamond hallway
2 Give Charlotte's Heart to Sunny Past the wall spikes: left to the dead end, back through, right
3 Exit the Labyrinth Moving-staircase room: align both Cubes, fire the wall pillar
4 Give the Sister of Mercy's Heart to Sunny Main path right after the boss
5 Reclaim the Genesis from Bruno Behind the painted-door spot puzzle
Suffering Pillar Objective Where
1 Free Sunny's Soul Left at the red-light intersection after the spike-wall run
2 Free Sunny's Soul Turn around at the arches; the blue-flame arch means you went too far
3 Give Charlotte's Heart to Sunny Straight off the path after the save point entering the Labyrinth
4 Exit the Labyrinth Third octagonal section — spin sections two and three first
5 Hunt Marlowe Leviathan-beam arena: shoot the flame right, move the block

PowerPyx has seen the five-Pillar trophy pop as early as Pain 4 — activate all five anyway. The Suffering 5 arena has no checkpoint: a death in the beam returns you to the manual save.

Numpad locks: every code for Codebreaker

Codebreaker needs only 5 numpad unlocks, but PowerPyx documents nine cabinets — all missable, all holding supplies, coins or ammo; every code is read off the environment.

Code Where Loot or code source
0199 / 9901 Hallway cabinet after sneaking past Bruno Supplies; plaques by two paintings
9891 After the bookshelf room Supplies; code tattooed on the body in the tub
9606 Safe, south-east graveyard house Pistol mag release
1966 Mansion top-floor south-east cabinet Supplies; painting date + 300
1952 Corner from the Voyeur Ticket table Supplies; digits in nearby pictures
1923 Room right after the puzzle-box door Revolver hollowpoint rounds
1362 Dead end south of the fourth shop Rifle handguard + inventory upgrade
8571 After the spinning trap sweeps through Revolver overpressure ammo
2342 Cabinet in the ladder room Supplies

First-person view down a dark corridor with the Genesis Configuration box held up
First-person view down a dark corridor with the Genesis Configuration box held up

Save-slot behaviour and the Hellraiser-only restriction are on difficulty and saving; the full achievements list covers what these 27 feed.

Frequently Asked Questions

How many collectibles does Hellraiser: Revival have?

27 that count toward trophies: 5 firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars.

Can I get all 27 in one playthrough?

Yes — one playthrough covers the full set and both endings, provided you use the eight manual saves.

Which difficulty is best for collecting?

Any. Difficulty does not affect trophies, the first three modes switch any time, and only Hellraiser is locked to a new game.

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