Hellraiser: Revival Review: Critics Mixed, Players Love It

Critic scores landed mixed (Metacritic 69-75) while Steam players rate it 94% positive. Here is what each side says about Hellraiser: Revival.

Last Updated: 2026-10-12

Hellraiser: Revival Review Roundup: Critics Mixed, Players Love It

Clive Barker's Hellraiser: Revival launched October 8, 2026, and four days later the split is the story: Metacritic sits at 69 for PS5 ("Mixed or Average") and 75 for PC, while its Steam page shows 94.6% of 4,346 reviews positive ("Very Positive", pulled 2026-10-12). Critics dock it for uneven pacing, repeated bosses and launch-week bugs; the players who paid $39.99 call it the best Hellraiser has ever been. Below: every score, what each side said, and why they disagree.

The Aggregator Numbers at a Glance

Aggregator Score (checked 2026-10-12/13) Label Basis
Metacritic — PC 75/100 — Critic page accessed Oct 8 per its Wikipedia citations
Metacritic — Xbox Series X/S 71/100 — Same source
Metacritic — PS5 69/100 Mixed or Average Same source; Screen Rant reported the same 69 three hours after embargo
Metacritic — Switch 2 TBD Too few reviews Two critic reviews: Pocket Tactics 90 (Oct 9), But Why Tho? 85 (Oct 8) — not enough for a Metascore
OpenCritic 73 average Fair 54 critics; 61-62% recommend
Steam user reviews 94.6% positive Very Positive 4,346 reviews: 4,113 positive, 233 negative
Scores move for a week

Aggregator totals shift as outlets file; Steam's percentage moves daily. Every figure here was checked 2026-10-12/13 — per-platform detail sits in our Metacritic and OpenCritic breakdown.

Official source: Saber Interactive's Hellraiser: Revival FAQ calls it a "single-player first-person action horror survival game" with "around 8-12 hours of gameplay" — the official framing both sides argue from.

Every Outlet's Hellraiser: Revival Score

Outlet Score Their verdict in one line
GamesRadar+ 4/5 "Pinhead's return is glorious — a true love letter to the original movies"
Screen Rant 8/10 A "terrifying return to form"; "an essential play for fans of Clive Barker's twisted horrorverse"
Game Rant 7/10 "Well-paced, competently-made" but "hampered by immersion-breaking bugs, enemy AI issues, and uninspired boss fights"
Push Square (PS5) 5/10 "You opened the box, we answered"
IGN 6/10 Combat "derivative but solid", yet the game "often struggles to sustain tension"
Game Informer 45/100 Lowest in the roundup; the finale "stumble[s] through the same visual and audio potholes"
Eurogamer 3/5 "Not, I don't think, a great game. It's too messy and inconsistent to earn that accolade."
Pocket Tactics (Switch 2) 90/100 "As disgusting and weird as it should be"; "the standard all developers should aim for" in a Switch 2 port
But Why Tho? (Switch 2) 85/100 "Balances its debauchery with concepts of holy beauty"
Two outlets use stars, not a 10-point scale

Eurogamer moved to five-star ratings in 2023 and GamesRadar files out of five, so their numbers cannot be read off a 100-point bar. Scores above are each outlet's own published rating on its own page, checked 2026-10-12/13; aggregator roundups sometimes re-scale them, which is why other Eurogamer figures circulate.

IGN praises the Labyrinth set pieces and the box puzzles, then complains about enemies "all too easily manipulated", a story "propped up by too much telling", and a boss fought "a staggering total of four times" over nine hours. Eurogamer's complaint is rhythm — "a linear sequence of encounters that are over before they've even begun" — plus pausing a firefight to swap weapons in limited equip slots. More: Screen Rant's roundup.

What Critics Praise and What They Pan

Red-lit corridor hung with chains and meat hooks in Hellraiser Revival
Red-lit corridor hung with chains and meat hooks in Hellraiser Revival

Liked across the board

  • Atmosphere and art — the Labyrinth, Scarlet Church and creature work read as faithful to Barker's source material.
  • Doug Bradley voicing Pinhead again, plus a story co-written with Barker himself.
  • Shooting that is "derivative but solid" — competent, if it reinvents nothing.
  • An uncut extreme tone; the team said nothing had to be removed to earn its rating.

Criticised repeatedly

  • Pacing in the opening half: busywork, walking-sim stretches, encounters that end too fast to build rhythm.
  • Boss design — several reviewers fought the same bosses four times across the campaign.
  • Launch-week bugs: enemies clipping through walls, boss audio dropping out, inventory blocks that force a trek to a save point.

The bug list is the actionable part: see known issues and fixes for what has been reported per platform. As of 2026-10-12 no public patch notes exist for the retail build — only the pre-launch demo patch — so "wait for the patch" is not yet a fix you can bank on.

What Players Are Saying on Steam and Reddit

The Steam verdict in numbers: 4,346 reviews, 4,113 positive, 233 negative — 94.6% positive, "Very Positive" (API, pulled 2026-10-12):

"I don't think I've ever seen a better video game adaptation of horror source material. And I'm only 3 hours in." — Steam review, English, October 2026

Reddit runs the same way. The r/gaming review thread collects the critic scores and still calls the game "a fantastic game that'll satisfy both franchise and horror survival fans". In r/HorrorGaming, "Hellraiser Revival Is Awesome" sits next to "Kind Of Disappointed In The Reviews" — aimed at the critics, not the game: "It's a AA game with a budget price. I never expected glowing reviews."

Player scores are self-selected

The Steam percentage counts people who bought a niche horror game at $39.99 in week one — mostly existing Hellraiser and survival-horror fans. It measures how the game lands with its target audience, not with everyone. Launch concurrency and sales rank are on our Steam charts page.

Why Players Rate It Higher Than Critics

  1. Expectation calibration. This is a $39.99 single-player game, not a $70 blockbuster. Buyers grade it against AA horror and find it generous; critics grade it against Resident Evil and Dead Space and find it rough. Our worth-it page works out what that money buys.
  2. Franchise fidelity weighs more with fans. Bradley as Pinhead, a Barker-co-written story, an uncut tone — after decades without a real Hellraiser game, that is the product. Fans score the game for it; reviewers score around it.
  3. Atmosphere versus pacing. The complaints are about rhythm and repetition, the praise about feel. Play the official 8-12 hours once instead of under a review deadline and repetition stings less — and IGN's own review admits the mood lands even when the fights do not.
  4. The adult-horror niche is underserved. Almost nothing else ships this much flesh, sex and religious horror. Eurogamer can call the nightclub unsubtle and the tone a mess; a player who came for exactly that reads those scenes as the point.

Timing matters too: reviews were written on embargo builds days before most players touched the game, and the bugs players hit are the ones our difficulty and saving guide and beginner tips now warn about.

Which Score Should You Trust?

"Is this a well-made game?" — the critic side, 69-75 on Metacritic and 73/"Fair" on OpenCritic: solid shooting and extraordinary atmosphere wrapped around uneven pacing, repetitive bosses and launch-week bugs. "Will a Hellraiser fan enjoy eight to twelve hours of this?" — the Steam number predicts better, because 94.6% positive comes from people who actually bought it. Buying rather than reading? Check which edition and the platform differences first.

FAQ

What is the Metacritic score for Hellraiser: Revival? As of 2026-10-12: 69 on PS5, 71 on Xbox Series X/S, 75 on PC, filed as "Mixed or Average" at the low end. Switch 2 shows two critic reviews — Pocket Tactics 90 and But Why Tho? 85 — with no Metascore published yet.

What did IGN give Hellraiser: Revival? 6/10 — praise for the Labyrinth, the box puzzles and the solid-if-derivative shooting, against the tension curve, repeated boss and chase sequences, story delivery and PS5 bugs.

What did Eurogamer give it? 3 out of 5 on its five-star scale: "too messy and inconsistent" to be great, though it finds "a more confident rhythm" later.

Checked 2026-10-12 for clivebarker.wiki — scores keep moving.

More Clive Barker's Hellraiser: Revival Guides

Hellraiser: Revival Cenobites: Every Demon and How They Play

Butterball, Chatterer, Deep Throat and new Cenobites like the Child, Cabalist and Fallen. Every Hellraiser: Revival Cenobite explained.

Hellraiser: Revival Cast: Aidan, Sunny and Pinhead Voices

Aidan Lynch (Xalavier Nelson Jr.), Sunny (Leader Looi) and Pinhead (Doug Bradley) lead the cast. Every confirmed character and performer.

Hellraiser: Revival Difficulty Modes and How Saving Works

Easy, Normal, Hard and Hellraiser modes change enemies, loot and saving. Hard removes autosave; Hellraiser burns limited Save Tokens.

Hellraiser: Revival: All Genesis Configuration Solutions

Every Genesis Configuration box puzzle in Hellraiser: Revival solved: how each half should line up, plus where Suffering refills your box powers.

Hellraiser: Revival Known Issues: Trophies, Saves, Fixes

Bugged PS5 shop trophies, Hellraiser-mode save problems and collector's-edition delays. Every known launch issue and the workarounds.

Hellraiser: Revival Labyrinth Walkthrough: Pillars, Hearts

The Labyrinth holds Pain and Suffering Pillars you can never return to. Route through Field of Souls, the heart hunt and the finale unmissed.

How Long Is Hellraiser: Revival? 3 Sourced Playtime Answers

Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.

Hellraiser: Revival Metacritic and OpenCritic Scores

Metacritic lists PS5 69, PC 75 and Xbox 71; OpenCritic sits near 61% recommend. See every platform score and what drives the split.