The prologue drops you into the Labyrinth with the Genesis Configuration. Solve the first box puzzle, escape confinement and reach the Leviathan bed.
Hellraiser Revival Prologue Walkthrough: First Box Puzzle and Escape
The Clive Barker's Hellraiser: Revival prologue is only the opening Labyrinth run: chase Sunny, move fire and blocks with the Genesis Configuration, then reach the bed beneath the Leviathan, where "The Box. You Opened it. We Came" pops. PowerPyx files everything after that under the next heading, Escape the Cult — chair, keycard, Chatterer — so this page walks six steps in two phases. The "first box puzzle" is not a rotation check: the prologue's first box moment is a power use; the first rotate-to-fit slot is Sunny's pillar, under Free Sunny's Soul. Steps follow PowerPyx's 100% walkthrough objective by objective.
Official source: Clive Barker's Hellraiser: Revival Demo (Steam store page) — "Play through the Prologue, where Aidan follows Sunny into the Labyrinth and discovers a terrifying, ever-shifting realm of nightmares."
The first hour at a glance: prologue and Escape the Cult
PowerPyx notes these are the game's own Objectives labels — no numbered chapters. Steps 1-3 are the prologue (Find Sunny); steps 4-6 sit under the next heading, Escape the Cult.
| Phase | Step | Objective | What you do |
|---|---|---|---|
| Prologue | 1 | Find Sunny | Follow Sunny, take the heart |
| Prologue | 2 | Find Sunny | Move fire, then platforms |
| Prologue | 3 | Find Sunny | Reach the bed beneath the Leviathan |
| Escape the Cult | 4 | Free Yourself | Pull nail, hook, stitches |
| Escape the Cult | 5 | Unlock the Door → Sneak Past Bruno | Fragments, Tongue Key, keycard |
| Escape the Cult | 6 | Outrun the Chatterer | Run while it appears beside you |
Step 1: Follow Sunny into the Labyrinth
Stay behind Sunny down the dark passage, right at the balcony into the room of chains, then follow the blue torch light toward the light bleeding through the walls. Two pressure-plate doors need sprinting: hit the bridge button and run for the doorway, then hit the second and slide under before it shuts.

Past the barred doorway, crawl through the wall gap into the red tunnel where a spider-thing watches you (it never catches you). The tunnel ends in a looping apartment: walk until the words "you've always preferred the darkness" appear, turn around, climb the steps and take the heart. "We Have Such Sights to Show You" unlocks when you come through the wall into the Labyrinth.
Step 2: The first Genesis Configuration use
After the pedestal cutscene you have the box in hand. Two prompts: pull fire from the torches and throw it forward, then move the cube upward and drag the platform with the button toward you. That unlocks What's in the Box?! — Use the Genesis Configuration at the end of the Labyrinth area.

GamesRadar counts five true slot puzzles — each half of the box set to match a carved silhouette — and none sit in the prologue. The first is Sunny's pillar; all five shapes are on the puzzle page.
Step 3: Reach the bed beneath the Leviathan
The first Labyrinth area closes with two trophies in a row: "Not Leaving Us so Soon, Are You? – Escape the Labyrinth" and "The Box. You Opened it. We Came – Complete the prologue" (PowerPyx: both pop once you complete the first Labyrinth area). RetroGems' trophy list spells the first out: escape the Labyrinth by reaching the bed beneath the Leviathan. That completion ends the prologue; steps 4-6 are Escape the Cult.

PowerPyx: no chapter select, and everything is missable once you leave an area. RetroGems puts your safety net at 8 manual save slots — bank one before the chair escape and another before the chase.
Step 4 (Escape the Cult): Free yourself from the chair
Under Free Yourself, interact in order: the nail in your hand, the hook in your arm, the stitches on your other arm (GameSpew's same three pulls) — that frees you and unlocks A Waste of Good Suffering.
The Bandage recipe (1 of 12) unlocks from the start — 3 Cloth + 1 Chemicals — and container loot is random, so reloading a save in front of a crate changes what drops. Materials never refresh, and nothing tracks which of the 12 recipes you crafted; all 27 trophy pickups are in missable order on the collectibles page.
Down the corridor, take the items from the bodies at both hallway ends: the Blemished Fragment (red room) and the Blemished Diamond (upstairs). Slot both beside the plaque marked M359 and the door left opens.

Step 5 (Escape the Cult): Tongue Key, Bruno and the keycard
In the office with the face door, take the nailed skull off the desk and press the pins: PowerPyx: left, back, right, top with the skull facing away; GameSpew: right, back, left, top. Mirror it if nothing happens, then take the Tongue Key.
Crouch down the stairs and around the room until you are behind Bruno; when he steps over to the strapped woman, grab the keycard from the left of her table and open the back left door.

| Code or item | Where | Opens |
|---|---|---|
| Keypad 9901 (PowerPyx also lists 0199) | Art hallway cabinet after the keycard door; plaques 99 and 01 | Optional loot |
| Keypad 9891 | Cabinet after the bookshelf room; tattoo on the body in the tub | Optional loot |
| Tongue Key | Skull on the office desk | The face door |
| Keycard | Bruno's table | The art-hallway door |
Step 6 (Escape the Cult): Outrun the Chatterer
At the end of the art corridor, take the stairs to a save point. The door will not open and the corridor behind you is a dead end — turn around and a new one appears, starting the chase; clearing it unlocks No Time for Argument. PowerPyx's rule: the Chatterer appears beside and in front of you, so run down the paths where it is not. Chains can tangle you (tap the escape prompt); the exit lands in a hospital-style wing with a gate back to the start (GameSpew).

Still Escape the Cult: knife, code, pistol
Take the knife from the hanging body: other melee weapons break; the knife does not and is what stealth kills use, so ten undetected cultist kills unlock Wetwork. Then push the bookshelf, clear the library quietly, open the 9891 cabinet, grab the flashlight by the Exit sign, hit the power box in Room 206 and take the Pistol from the body behind the reopened door (Pistol Ammo recipe: 3 Scraps + 2 Gunpowder).
Difficulty changes at any time except Hellraiser: Easy and Normal autosave, Hard uses checkpoints only, Hellraiser burns limited Save Tokens and is new-game-only. A reported bug around the prologue's first save point is tracked on the known issues page; rules sit on the difficulty and save system page.
First-hour achievements checklist
| Phase | Achievement | Unlock condition |
|---|---|---|
| Prologue | We Have Such Sights to Show You | Enter the Labyrinth |
| Prologue | What's in the Box?! | Use the Genesis Configuration |
| Prologue | Not Leaving Us so Soon, Are You? | Escape the Labyrinth by reaching the bed beneath the Leviathan |
| Prologue | The Box. You Opened it. We Came | Complete the prologue |
| Escape the Cult | A Waste of Good Suffering | Escape confinement |
| Escape the Cult | No Time for Argument | Escape from the Chatterer |
All six are critical-path and cannot be missed. Steam carries 69 achievements (store data); consoles list 44 earnable trophies — 45 with the Platinum, per RetroGems — for 1,000 Gamerscore. Full breakdown: achievements page.
FAQ
Is the first Genesis Configuration puzzle a rotation puzzle? No — the prologue's first box interaction is a power use; the first rotate-to-fit check is Sunny's pillar (all five solutions).
What is the cabinet code after Bruno's keycard door? 9901, from the plaques (99 and 01) beside two paintings; PowerPyx also lists 0199.
Can I replay the prologue? No chapter select; the free Steam demo covers the Prologue plus part of Episode 1.
Related
- Hellraiser: Revival Walkthrough Hub: Every Chapter in Order
- All Genesis Configuration Puzzle Solutions in Hellraiser: Revival
- Hellraiser: Revival Achievements: All 69 Steam and 44 Console List
Sources: PowerPyx 100% walkthrough · GameSpew walkthrough
More Clive Barker's Hellraiser: Revival Guides
Butterball, Chatterer, Deep Throat and new Cenobites like the Child, Cabalist and Fallen. Every Hellraiser: Revival Cenobite explained.
Aidan Lynch (Xalavier Nelson Jr.), Sunny (Leader Looi) and Pinhead (Doug Bradley) lead the cast. Every confirmed character and performer.
Easy, Normal, Hard and Hellraiser modes change enemies, loot and saving. Hard removes autosave; Hellraiser burns limited Save Tokens.
Every Genesis Configuration box puzzle in Hellraiser: Revival solved: how each half should line up, plus where Suffering refills your box powers.
Bugged PS5 shop trophies, Hellraiser-mode save problems and collector's-edition delays. Every known launch issue and the workarounds.
The Labyrinth holds Pain and Suffering Pillars you can never return to. Route through Field of Souls, the heart hunt and the finale unmissed.
Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.
Metacritic lists PS5 69, PC 75 and Xbox 71; OpenCritic sits near 61% recommend. See every platform score and what drives the split.
