PS5 and Xbox Series X run 30/60fps; Switch 2 and Series S are 30fps only. All platforms launched together uncensored. Here are the real differences.
Hellraiser Revival Switch 2, PS5, Xbox and PC Version Differences
Clive Barker's Hellraiser: Revival launched on October 8, 2026 on PS5, Xbox Series X|S, Nintendo Switch 2 and Steam, and the one hard line Saber draws in its own support FAQ is frame rate: PS5 and Xbox Series X run at 30/60 FPS, while Switch 2 and Xbox Series S are locked to 30 FPS. Content is identical across all four storefronts — Saber has stated the Switch 2 build is not censored in any way — and Xbox digital owners get Play Anywhere. Everything else differs more quietly: what is on the disc you own, how the PS5 Pro renders its blacks, and a trophy list that splits 69 on Steam against 44 on consoles.
Every Platform Side by Side
| Platform | Frame rate (official) | Mode choice | Launch format | Worth knowing |
|---|---|---|---|---|
| PS5 | 30/60 FPS | Quality and Performance | Disc or digital | DualSense haptics, called inconsistent by Push Square |
| PS5 Pro | 30/60 FPS | Quality and Performance | Disc or digital | Higher graphics settings and PSSR support |
| Xbox Series X | 30/60 FPS | Two modes (Saber never names them) | Disc or digital | Play Anywhere on digital purchases |
| Xbox Series S | 30 FPS | None | Digital only | The weaker of the two Xbox targets |
| Nintendo Switch 2 | 30 FPS | None | Game key card at launch, retail cartridge October 30, 2026 | Cutscenes are pre-rendered video files |
| Steam (PC) | Not specified by Saber | Settings scale to your hardware | Digital, demo available | 80 GB storage and an SSD recommended |
Official source: Clive Barker's Hellraiser: Revival FAQ — "We have 30/60 FPS on PlayStation 5 and XBOX Series X. We have 30 FPS on Nintendo Switch 2 and /XBOX Series S."
One wording trap: the FAQ lists "physical disks for PlayStation 5 and XBOX Series X|S," but the Series S has no disc drive, so that line covers the Series X only. The FAQ never states a PC frame rate — nothing is capped on paper, nothing promised. Full PC numbers are in the system requirements guide.
PS5 and PS5 Pro: 30/60 Modes, PSSR, and a Black-Level Complaint
Push Square reviewed the European build on a PS5 Pro and found the same two options as base PS5: quality and performance, with no stark visual gap between them. Its caveat: even in performance mode, the reviewer spotted frame-rate dips, mostly when transitioning between areas. The same review notes DualSense haptics are uneven — the shotgun lands, the SMG does not.
Sony's own PlayStation Blog feature (August 19, 2026) adds the Pro-side promise: higher graphics settings and PSSR support on PS5 Pro.
The known caveat is separate, and it comes from players rather than Saber: a launch-week thread on r/hellraiserthegame titled "Graphics settings on PS5 (Pro) - raised black levels and game performance" reports that the game reports a 2.2 gamma curve while blacks come out visibly elevated, washing out exactly the shadow detail the Labyrinth depends on. Replies in the same thread suggest turning off automatic HDR for SDR output.
Saber has not acknowledged it, and no public patch note covered it as of the October 12, 2026 check. Check your own display before blaming the console: play a dark Labyrinth corridor in quality mode, then again in performance mode, and compare. Trophy-side PS5 problems are tracked separately in known issues.
Switch 2: 30fps, a Key Card, and an October 30 Cartridge
Switch 2 was the last platform confirmed — Saber announced it on August 19, 2026 as coinciding with PS5, Xbox Series X|S and PC in October, per WorthPlaying's report. Its two FAQ facts are simple: the game runs at 30 FPS, and launch copies are a game key card rather than a full retail cartridge. A retail cartridge follows on October 30, 2026, three weeks after digital. The full timeline sits on the release date page.
FRVR's hands-on Switch 2 impressions, published October 8, 2026, fill in what 30 FPS actually looks like:
- Performance is steady with occasional drops, though the writer only reached the first half of the game because Switch 2 codes arrived late.
- Cutscenes are pre-rendered video and look close to the PS5 versions, with noticeable macro-blocking in dark scenes.
- The Labyrinth's lighting holds up well docked and handheld; the mundane human environments — the cult basement, the graveyard chase with Charlotte — are where the cutbacks show, with assets visibly struggling to stream at full resolution.
- Only HD Rumble is supported among the Switch 2 features: no gyro aiming, no touchscreen input.
- Stick aiming felt stop-start out of the box.
The FRVR reviewer's fix was setting Acceleration X and Acceleration Y to 3 in the options menu. Aim assist alone did not compensate. Gyro would have helped, and it is not there — see beginner tips for the rest of the settings worth flipping on first.
Is the Switch 2 Version Censored?
No, and this is a direct quote rather than an inference. Speaking to FRVR on September 23, 2026, a Saber spokesperson said: "Clive Barker's Hellraiser: Revival will contain the same content across all platforms. The gameplay is meant to push boundaries and will not be censored in any way, including the Nintendo Switch 2 version."
Official source: Hellraiser: Revival on Nintendo Switch 2 will not be censored in any way, Saber confirms — FRVR
Saber CCO Tim Willits said earlier in the year that the ESRB rating required no cuts: "we had to take nothing out for that." The same FRVR report notes that some players had flagged small censorship differences in the Steam demo build; that is a pre-release demo observation, not a statement about the shipped game. FRVR expects asset changes for performance reasons but identical content.
Xbox: Series S Lock and Play Anywhere
Saber's FAQ answers both Xbox questions in two lines: 30 FPS on Series S, and yes to Xbox Play Anywhere. Play Anywhere means a digital purchase runs on Xbox console, PC and supported handhelds at no extra cost — one buy, two ecosystems, shared progress where the title supports it. Disc buyers do not get that.

Steam Deck and PC: What Is Actually Confirmed
The FAQ's minimum PC bar is a Windows 10 64-bit machine (22H2 or later) with a Ryzen 5 1500X or Core i5-8400, 8 GB of RAM, a Radeon RX Vega 64 8GB or GeForce GTX 1660, and 80 GB of storage with an SSD recommended.
On the Deck specifically, Steam Deck HQ tested the demo on September 22, 2026: at default low settings with TSR upscaling at 67%, most areas ran above 45 FPS, busy rooms dipped into the 30s, and room transitions stuttered — likely shader compilation. Its conclusion: a solid 30 FPS looks achievable. Valve's verdict is not confirmed — both Steam Deck HQ and ProtonDB still list the game's Deck status as Unknown as of the October 12, 2026 check, so do not buy it expecting a Verified badge.
Achievements and Review Scores Also Differ by Platform
| Platform | Achievements / trophies | Metacritic score |
|---|---|---|
| Steam (PC) | 69 achievements | 75 |
| Xbox Series X|S | 44 achievements, 1,000 G | 71 |
| PS5 | 44 trophies | 69 |
The lists are not interchangeable: console players stop at 44, while the achievement list breaks Steam's 69 down as those same 44 plus 25 Steam-only checks. Metacritic's split matches — the PC build sits six points above PS5. Reviewer-versus-player sentiment is covered in the review roundup and the Metacritic breakdown.
Which Version Should You Buy?
| If you are... | Get | Because |
|---|---|---|
| Chasing the smoothest console play | PS5 or Xbox Series X | The only consoles with a 60 FPS mode |
| On Xbox and PC both | Digital Xbox copy | Play Anywhere turns one purchase into two |
| Switch 2 only | Digital now, cartridge October 30 | 30 FPS either way; the key card needs a download |
| A handheld PC player | Wait for Deck testing | Demo numbers are promising, badge still Unknown |
| Collecting physical | PS5 or Series X disc, or the Oct 30 Switch 2 retail | Those are the only real disc options |
Standard is $39.99 and Deluxe $49.99, and the editions compared covers what each tier adds. Once you have picked a tier, the platform choice is what changes what you get.
FAQ
Is there a 60fps mode on Nintendo Switch 2? No. The FAQ lists 30 FPS for Switch 2 and Xbox Series S; only PS5 and Xbox Series X have the 30/60 choice.
Is the Switch 2 version cut or censored? No. Saber's statement to FRVR says the game "will not be censored in any way, including the Nintendo Switch 2 version."
Does Xbox Play Anywhere include the PC version? Yes for digital purchases — one buy covers Xbox console and PC at no additional cost.
Can I play offline? Yes. The FAQ says no internet connection is needed, though connecting is recommended so patches download.
Is there any DLC difference between platforms? No. Saber says it expects patches only, with no plans for DLC or content updates.
Is the Steam Deck verified? Not confirmed. Deck status still read Unknown on October 12, 2026; demo testing pointed at a workable 30 FPS.
Related
More Clive Barker's Hellraiser: Revival Guides
Butterball, Chatterer, Deep Throat and new Cenobites like the Child, Cabalist and Fallen. Every Hellraiser: Revival Cenobite explained.
Aidan Lynch (Xalavier Nelson Jr.), Sunny (Leader Looi) and Pinhead (Doug Bradley) lead the cast. Every confirmed character and performer.
Easy, Normal, Hard and Hellraiser modes change enemies, loot and saving. Hard removes autosave; Hellraiser burns limited Save Tokens.
Every Genesis Configuration box puzzle in Hellraiser: Revival solved: how each half should line up, plus where Suffering refills your box powers.
Bugged PS5 shop trophies, Hellraiser-mode save problems and collector's-edition delays. Every known launch issue and the workarounds.
The Labyrinth holds Pain and Suffering Pillars you can never return to. Route through Field of Souls, the heart hunt and the finale unmissed.
Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.
Metacritic lists PS5 69, PC 75 and Xbox 71; OpenCritic sits near 61% recommend. See every platform score and what drives the split.
